Fast and Almost Optimal Any-Angle Pathfinding Using the 2k Neighborhoods
نویسندگان
چکیده
Any-angle path finding on grids is an important problem with applications in autonomous robot navigation. In this paper, we show that a well-known pre-processing technique, namely subgoal graphs, originally proposed for (non anyangle) 8-connected grids, can be straightforwardly adapted to the 2 neighborhoods, a family of neighborhoods that allow an increasing number of movements (and angles) as k is increased. This observation yields a pathfinder that computes 2-optimal paths very quickly. Compared to ANYA, an optimal true any-angle planner, over a variety of benchmarks, our planner is one order of magnitude faster while being less than 0.0005% suboptimal. Important to our planner’s performance was the development of an iterative 2 heuristic, linear in k, which is also a contribution of this paper.
منابع مشابه
Edge N-Level Sparse Visibility Graphs: Fast Optimal Any-Angle Pathfinding Using Hierarchical Taut Paths
In the Any-Angle Pathfinding problem, the goal is to find the shortest path between a pair of vertices on a uniform square grid, that is not constrained to any fixed number of possible directions over the grid. Visibility Graphs are a known optimal algorithm for solving the problem with the use of preprocessing. However, Visibility Graphs are known to perform poorly in terms of running time, es...
متن کاملAn Optimal Any-Angle Pathfinding Algorithm
Any-angle pathfinding is a common problem from robotics and computer games: it requires finding a Euclidean shortest path between a pair of points in a grid map. Prior research has focused on approximate online solutions. A number of exact methods exist but they all require supra-linear space and preprocessing time. In this paper we describe Anya: a new optimal any-angle pathfinding algorithm w...
متن کاملOptimal Any-Angle Pathfinding In Practice
Any-angle pathfinding is a fundamental problem in robotics and computer games. The goal is to find a shortest path between a pair of points on a grid map such that the path is not artificially constrained to the points of the grid. Prior research has focused on approximate online solutions. A number of exact methods exist but they all require supra-linear space and pre-processing time. In this ...
متن کاملBoolean-Width of Graphs
We introduce the graph parameter boolean-width, related to the number of different unions of neighborhoods across a cut of a graph. For many graph problems this number is the runtime bottleneck when using a divide-and-conquer approach. Boolean-width is similar to rank-width, which is related to the number of GF [2]-sums (1+1=0) of neighborhoods instead of the Boolean-sums (1+1=1) used for boole...
متن کاملUltra-Fast Optimal Pathfinding without Runtime Search
Pathfinding is important in many applications, including games, robotics and GPS itinerary planning. In games, most pathfinding methods rely on runtime search. Despite numerous enhancements introduced in recent years, runtime search has the disadvantage that, in bad cases, most parts of a map need to be explored, causing a time performance degradation. In this work we explore a significantly di...
متن کامل